Month: August 2016

The application of virtual reality is more than the porn

A groundbreaking virtual reality company is speaking out against pornography and publicly declaring their stance as an organization that will never facilitate any sort of adult/pornographic content in their work.

THE VOID is a virtual reality group that is leading the world in a new form of immersive entertainment. By putting together a combination of physical environments with real-time interactive effects and virtual reality headsets, the company is on the forefront of combining digital and physical worlds. This allows participants to not only watch movies or play games, but to live in them.

It’s kind of hard to explain, so we’ll just show you. Watch the video below to get the full effect:

In 2014, Ken Bretschneider, Curtis Hickman, and James Jensen founded THE VOID, with the vision to one day open VOID Experience Centers (VEC) across the globe. The company is committed to creating immersive Hyper-Reality experiences that take people to new worlds, and just opened with its first public experience in New York City at Madame Tussauds, where it partnered with Sony to create “Ghostbusters: Dimension”, an interactive Hyper-Reality experience that allows players to become actual Ghostbusters and capture ghosts.

However, not only is THE VOID intent on creating the world’s greatest virtual reality experience, they are committed to taking a stand against something that has been pushing its way into the virtual reality world from the beginning: pornography.

When virtual reality (VR) headsets started hitting the market within the last couple years, the porn industry began releasing VR porn that allowed viewers to feel like they were having a real sexual experience with a porn star. Soon after, the world’s largest porn site launched its VR porn section, and gave away 10,000 headsets as a way to get new viewers to its 360 degree X- rated content.

With THE VOID quickly becoming one of the world’s leaders in virtual reality entertainment, they reached out to Fight the New Drug to declare their stance against porn and go public with the announcement that they will never support the fast-growing trend of virtual reality pornography.

“Porn is going to happen with at-home VR but not at our place,” Ken Bretschneider told Fight the New Drug. Ken is the CEO of THE VOID, and is committed to keeping his company porn-free. “We’ve got more than enough worlds to create that are based off telling stories and we think that’s what’s going to be engaging for people. Our audience is looking for immersive experiences that include action, adventure, fantasy, horror, science-fiction, and more, and this is what we will deliver.”

While the unbelievable amount of money to be made in pornography tempts most organizations in this day and age, Bretschneider isn’t taking the bait.

“Many from our industry have suggested that THE VOID would do well by including porn as part of our content, and some even say we won’t survive unless we do,” he says. “Everybody asks us if we’re going to create porn because they think there is so much money to be made, and I’m just here to say that there is so much money to be made without doing porn too.”

Explain:The value of virtual reality.

THE VOID’s Chief Visionary Officer, James Jensen, offers another perspective on the money to be made in porn.

“I’ve developed a lot of tech companies and most of them are companies that stream videos online,” Jensen told us. “I always say that I could have already been a billionaire if I wanted to because I’ve been approached about streaming porn a lot. If it was about money and not about family or considering lives it would destroy, I could be a billionaire. For me it’s a solid no every time.”

THE VOID is currently developing new experiences at their headquarters and are working hard to further innovate the next generation of technology and applications for virtual reality. Although many porn companies have begun making money off their virtual reality categories, THE VOID believes that their mission is much greater than just money, or even entertainment.

“I believe that those who create content have a responsibility to provide what society is looking for that isn’t detrimental to it and that’s what the challenge of being an artist is,” said Curtis Hickman, the company’s Chief Creative Officer. “It’s the mission of THE VOID to create content that is in the promotion of good things. It’s about creating work that will benefit society. Pornography does a lot of damage to society as a whole and I don’t want to be the author of something like that.”

Hickman finished by making a call to action to other VR companies to forget about the easy cash and strive to change the world through innovation and positivity.

“I challenge other VR groups to do the same thing. Just be very clear on where you stand and let the world know we’re going to do a lot of good with VR.”

Article source: SVPRO VR Display.

Virtual reality applications in distance learning

speech center vr

There is a reason that a lot of education goes on in classrooms rather than on computer screens or in other locations. The teacher or educator can have the attention of the entire student facility, can show working examples, and can encourage improved education and retention levels by interacting with the class.

However, it isn’t always viable for all students to make it to the classroom, and this is one of the reasons that distance learning has become so popular. Students from all over the world can work towards a qualification without having to move to the other side of the world to enjoy the level of education that they desire.

Distance learning could greatly benefit from the implementation of VR in educational facilities. Even the smallest classroom could virtually hold thousands of pupils, and by integrating learning experiences into the design of the VR experience, it is possible to really attract some of the brightest minds to partake in any subject.

Virtual video display other value:


Oculus Rift video help paraplegics to walk again

Article source:

http://www.trendsloving.com/more_news/33.html

Adult VR content

According to reports, Bangers VR the U.S. virtual reality adult content company this week announced that it will work with the head of the equipment manufacturers AuraVisor, to provide installed adult content of the head and wear equipment in the hotel room.

vr beauty video

The service price is $20, the user can use the credit card payment. Bangers VR said in the announcement: you can choose a boy or a girl, and the scene of the hotel room will appear in the virtual reality, making the experience more real. In the virtual reality world, you will hear someone knocking at the door,.while boys or girls will go into your room, then you can enjoy a virtual sex experience.” Through the web site to provide virtual reality adult content, these content is suitable for iOS and Android mobile phones, Rift Oculus, desktop, Samsung VR Gear and other devices.

If you want to get more money by VR, you can learn more about adult VR demandsurvey.

If you want to experience adult VR hardware, you need to purchase a 3D VR glasses.

IMG_1295

Article source:

http://elp-svpro.blogspot.com/2016/08/about-adult-vr-content-application.html

VR display or VR box

VR display is a more independent and appropriate product form, especially in the 2C area. And cell phone box is different include VR Gear, VR display get more advantage.

details

 

First, the difference of the screen and the visual experience

VR display and one machine screen is not the same as the choice of visual design. You need to take a cell phone inside the VR box, even if  Gear VR. VR display advantage that you can directly to the mobile phone of a whole screen into two separate blocks and in the visual design will have more freedom, so VR display will more excellent than VR display experience in the future.

Next,Integration

VR display is difficult with the solution of space positioning and other interactive technology.

Later, heat and times.

As you know, Samsung gear VR was proned to equipment overheating problems, because the phone is devised to meet that mobile phone application, and compared to the application of VR applications and the mobile phone that big difference, higher load will overheating and reduce the frequency. SVPRO VR display can work 5 hours, and no overheating.

Article source:

http://elp-svpro.blogspot.com/2016/08/the-difference-of-vr-display-and-vr-box.html

Where to watch the Rio Olympic Games live by vr headset?

rio2bolympics2bwith2bvr

2016 Rio Olympic Games through virtual reality (VR) technology to provide with 100 hours and 360-degrees videos for viewers. As long as the audience through a compatible virtual reality head, you can feel the site of the Olympic games.

Where to watch the Rio Olympic Games live by vr headset? SVPRO will share details with you.

First of all, you need to download a Sport BBC 360 application, which is launched during the Olympic Games that provide VR video content for the Olympic games. You can download the application on Android Google and apple iOS. If it is a Samsung VR Gear users, then you can download the Sport BBC 360 in Samsung Store Oculus.

If you do not have a VR device, you can buy a virtual reality glasses box, such as Google Cardboard and SVPRO virtual reality headset devices, as long as your VR head can be compatible with smart phones can be used Sport BBC 360.

Where to buy SVPRO virtual reality headset devices?

With VR head show and smart phone, you can watch the Rio Olympics VR by Sport BBC 360.

2016 Rio Olympic Games VR video broadcast content including the opening ceremony of the Olympic Games, the closing ceremony, men’s basketball, gymnastics, beach volleyball, boxing, diving, fencing and some track and field competitions, more than 100 hours.  by The Olympic Broadcasting Services Company is responsible for Screen capture work.

Article source:

http://elp-svpro.blogspot.com/2016/08/how-to-watch-2016-rio-olympic-games-vr.html

VR can help overcome Fears ?

Could virtual reality in the form of apps or even games be used to help those fearful of
certain things and situations overcome these fears ? For example, someone afraid
of heights could be taken to a place high up above the ground and asked to do certain tasks.
Someone who can’t take small and tight places could be put into a virtual room that actually
does close in on them.

There are actually quite a number of research projects going on about the same.

Fear is within our brains. Our bones feel the same pressure to walk on a beach and also
while walking on a tight rope hanging between two cliffs! But the tightrope seems a scary
shit than walking on a beach.

Virtual Reality 3D glasses is not about hiding reality. These technologies help us expose ourselves and
eliminate phobias from amongst us so that we do not have any unnecessary underlying fears.

Vr has been used to treat phobias as far back as the 90’s. Sometimes it starts out with
simpler graphics that obviously are not real working your way up to more realistic. The
point being you can face your fears in a situation that feels safe but your brain buys into
at the same time. The US veterans department has been using it for the past 5 years or so to
treat PTSD.

Here is article about virtual reality 3d glasses help kids lose their fear of water.

Now you can experience Available 360-degree video by VR

Even since the Everest video was released and won “Best VR Experience” at CES 2016. VR fans have been champing at the bit to try it. Starting August 2, you’ll be able to try it for yourself for $24.99 on SteamVR. For Oculus fans you’ll need to wait a little longer as the initial release is only for the HTC Vive.

HTC Vive owners can expect to see one of the best looking VR experiences yet. Everest by default will enable Supersampling with a 40% higher resolution than the Vive with a setting of 140.

You will also be able to adjust the graphics settings and according to Sólfar Studios Normal is optimized for GTX 970, GTX 980 and GTX 1060 cards. The high setting is reserved for GTX 980Ti or Titan X. The Extreme setup is going to need the GTX 1080. Everest will support SLI so you’ll be able to play with the settings.

Article source:

http://www.vrcircle.com/post/everest-vr-available-on-steam-august-2

 

 

 

SVPRO 3D vr glasses 360 video can help you learn to swimming

We were delighted to see elderly people enjoying the HTC Vive last week, but watching kids use Google Cardboard and 360 video to lose their fear of the water might go one step further.

The Swedish Swimming Federation recently revealed this new experience with the help of energy provider, E.ON. It’s designed to help the one in five Swedish children that can’t swim, by getting them to face their fears directly without having to even get their feet wet. It features members of the Swedish swimming team encouraging the viewer to join them in a pool, constantly reassuring them and asking them to join in. You can watch the swimmers from underwater, and even complete a length yourself.

You can visit SVPRO 3D VR glasses

It’s hard to fault a 360 video that’s legitimately trying to do some good. The stitching is a little rough in places, but that’s nothing more than a nitpick. You might also find the experience works better for you without subtitles; just know the swimmers are basically telling you that you can do it.

It might seem a little cheesy to someone who can already swim, but make sure to watch the second video just below to see how effective it really is. It’s hard not to crack a smile as you watch kids that are afraid of the water take a deep, brave breath and virtually sink below it. It allows them to sink below the surface and discover that there’s nothing to fear from the water. Want proof? The kid’s in the video are lucky enough to meet the swimmers and join them in the pool at the end.

For any Swedish readers that want to give this a try for themselves, E.ON is giving away specially-made Cardboard VR headsets for free right now. Once you get your kit all you need do it grab your iOS or Android smartphone, open the YouTube app and find this video. From there, hit the Cardboard icon, slot it into your headset and you’re good to go.

This is just one example of how VR can be used to genuinely help people and make the world a better place.

Article source:

http://elp-svpro.blogspot.com/2016/08/virtual-reality-device-help-kids-lose.html

Will VR devices hurt the user spirit?

As virtual reality headset becomes more and more immersive and the games and experiences look more life-like, one has to question whether VR could traumatize certain users? While I don’t think that I personally could be traumatized by virtual reality, I do not doubt that this could be a concern to many users, especially the younger and older crowds perhaps. Yesterday Jason Kingsley, CEO of British video game developer Rebellion,called CNBC and discussed this very topic with them.
vr games

“The trouble is that means it’s more intense. You’re surrounded by it and immersed in it,” explained Kingsley. “Suddenly it becomes more real rather than abstracted. Will a horror game give you the same physiological reactions as being in a horrific situation for real? Horror movies can be very scary or very cathartic or very terrifying, but horror VR will take it beyond that and do we want to be entertained like that?”

Kingsley also went on to discuss the possibilities of turning the company’s ‘Sniper Elite’ series into a VR-compatible experience:

“We have to consider that fairly thoroughly before we start on that road because you’re playing a war game and you’re killing artificial people. Where does one draw the line? Will you trigger PTSD in some proportion of your players? I don’t want to do that. I don’t want to traumatize my players and PTSD is a very, very serious issue for our modern soldiers.”

In my opinion he brings up very solid points. If some of the toughest soldiers can be traumatized in battle, what is to say that your 14-year-old nephew will be able to handle a very real simulation of battle in 360-degree VR? At some point the human brain could be traumatized to an extent which makes it difficult for the user to quickly recover once the headset is taken off. What do you guys think? Is this a worry we should have as VR gaming becomes more immersive and heads to the mainstream?

Article source:http://vrtalk.com/forum/showthread.php?3805-Could-Virtual-Reality-Traumatize-Users